Dungeons & Dragons Art & Arcana: A Visual History

Dungeons & Dragons Art & Arcana: A Visual History

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  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-03-29 14:16:33
  • Update Date:2025-09-06
  • Status:finish
  • Author:Michael Witwer
  • ISBN:0399580948
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity。

Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world。 It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture。" This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy。 It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game。 The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations。 This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world。

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Reviews

Cassidy Macomber

The Art Is Amazing!I mainly bought this for the art and it is AMAZING! This was a great way for me to understand D&D as well, since I am very new to it。 I would highly recommend this book to anyone getting into D&D。

Gali

I learnt a lot of history I didn't know much about so that's always nice。 I learnt a lot of history I didn't know much about so that's always nice。 。。。more

Kieran

An in-depth history of D&D, paired with some truly incredible art。 Some parts of the history are a bit dull, but the artwork never fails to impress。 Personally, my favourite part was seeing how the art style has evolved over the years - it is fascinating to see the same idea reinterpreted in various different styles。

I。D。

What a fantastic look at the history and art of D & D。 I only wish there was more art and maybe a more detailed look at some of the spin off worlds and novels (ravenloft etc)。 But if a book leaves you wanting more it’s hardly a huge knock。

David

A treasure trove of D&D history and pieces of art that have massively influenced fantasy culture through the games 45 years of history。 Not just a coffee table book but also very informative and well researched。

Sydney

What a great overview of the D&D universe!

Ofer

I'll pretty much would read anything that Jon Peterson puts out。 His iconic 'Playing at the World' is one of my favorite books。 So I was excited to see this collaboration getting published and would have studied this book a while ago had it not been for an accident during shipping that resulted in Amazon damaging the book and refusing to deliver the damaged copy。 The art is fantastic, and due to it's narrow focus on D&D the text is pretty solid as well。 Highly recommended for those who grew up a I'll pretty much would read anything that Jon Peterson puts out。 His iconic 'Playing at the World' is one of my favorite books。 So I was excited to see this collaboration getting published and would have studied this book a while ago had it not been for an accident during shipping that resulted in Amazon damaging the book and refusing to deliver the damaged copy。 The art is fantastic, and due to it's narrow focus on D&D the text is pretty solid as well。 Highly recommended for those who grew up admiring the game。 。。。more

Dan Schwent

Dungeons & Dragons Art & Arcana: A Visual History chronicles the history and evolution of Dungeons & Dragons, specifically the art。I was a heavy D&D player from ages 14 to about 25 so this piqued my interest。 Fortunately, my wife bought it for me for Christmas。This weighty tome chronicles the history of Dungeons and Dragons, from the original pamphlets printed up by Gary Gygax in the 1970s through the most recent edition。 It's not an in depth history, focusing more on the look and feel of the ar Dungeons & Dragons Art & Arcana: A Visual History chronicles the history and evolution of Dungeons & Dragons, specifically the art。I was a heavy D&D player from ages 14 to about 25 so this piqued my interest。 Fortunately, my wife bought it for me for Christmas。This weighty tome chronicles the history of Dungeons and Dragons, from the original pamphlets printed up by Gary Gygax in the 1970s through the most recent edition。 It's not an in depth history, focusing more on the look and feel of the art over the years, from high school chuckleheads Gygax knew in Lake Geneva to heavy hitters like Larry Elmore and Erol Otus and beyond。I knew most of the behind the scenes stuff from other books up until 3。5。 Fourth edition's resemblance to World of Warcraft makes a lot more sense now。 Is fifth edition still hung up on using miniatures? This book wasn't clear。。。Anyway, the art is the star of the show, as it should be in a book of this type。 The book is easily two thirds artwork spanning the lifetime of the game。 Some of it was new to me but other pieces were as familiar as a ragged character sheet。 I recently watched Eye of the Beholder, a documentary covering a lot of the same territory on Prime Video。 I recommend watching that as well。To be honest, my only gripe with this book is that it could have easily been 1000 pages bigger。 There are a lot of memorable pieces from 2nd and 3rd edition that didn't make the cut。 Hell, Spelljammer and Planescape got 2-3 pages apiece and Dark Sun fared about the same。Dungeons & Dragons Art & Arcana: A Visual History is an essential coffee table book for any longtime Dungeons and Dragons fan。 Five out of five dragons。 。。。more

Jordan McElwee

Let's start with the fact that Dungeons and Dragons is the archetypal tabletop role-playing game, and inspired every role playing game that came after it。 Art & Arcana gives a complete and comprehensive history of this amazing game。 Like it's title suggests, it's not just a history (although, this is very thorough with lots of interesting facts) but also shows the evolution of the artwork over the years。 Each chapter takes you through each edition of D&D, from the original release (written by Ga Let's start with the fact that Dungeons and Dragons is the archetypal tabletop role-playing game, and inspired every role playing game that came after it。 Art & Arcana gives a complete and comprehensive history of this amazing game。 Like it's title suggests, it's not just a history (although, this is very thorough with lots of interesting facts) but also shows the evolution of the artwork over the years。 Each chapter takes you through each edition of D&D, from the original release (written by Gary Gygax and Dave Arneson, through to the current 5th Edition owned by Wizards of the Coast。 We find out about the inception of the game from the world of miniature wargaming, and the slow but steady expansion into the widely played game of today。 It is not just a tome celebrating the successes of the game, included are the many problems that D&D faced as it tried to stay afloat as a business。 From the issues faced with the media believing the game promoted Satanism, to the internal struggle felt by a fledgling business; the book follows the whole of the game's history, all of the lows and all of the many many highs。This isn't just a random collection of pictures; each section is specifically selected to lead you through the development process of the game, with many pieces of artwork from the period。 You can see the evolution of the artwork over time, which flows in line with the fortune of the company。 The artwork is beautiful and intricate, and even people who have never played a game of D&D in their life will be able to enjoy it。 There are also specific double page spreads on the artistic evolution of famous monsters and characters, which was one of the sections I most enjoyed。 This is a brilliant and nostalgic book, and there is something here for anyone who has ever played a game of D&D。 The artwork is phenomenal, and is joined by a detailed and interesting history of a game that has held many generations captivated。 Well worth a read! 。。。more

Mark Ladouceur

I'd forgotten the rich artistic history of this game and how it evolved while I was otherwise occupied。 Beautiful。 I'd forgotten the rich artistic history of this game and how it evolved while I was otherwise occupied。 Beautiful。 。。。more

Javier Viruete

An indispensable book for any D&D fan

Yani

This is a very pretty book。 It's also a very, very heavy book。 Which is neither here nor there technically, but you might want very strong arms if you're reading it without the aid of some form of table。The term visual history often just means "art in chronological order", and this book definitely does that, but the text is also well written and informative of the very complex path of Dungeons and Dragons over the last 40 plus years。 Newman, Peterson and the Witwers have done an excellent job co This is a very pretty book。 It's also a very, very heavy book。 Which is neither here nor there technically, but you might want very strong arms if you're reading it without the aid of some form of table。The term visual history often just means "art in chronological order", and this book definitely does that, but the text is also well written and informative of the very complex path of Dungeons and Dragons over the last 40 plus years。 Newman, Peterson and the Witwers have done an excellent job collecting some amazing artwork, photos, advertisements and other visual ephemera, from the chicken scratch art of first edition, all the way through to 5e's lush visuals。The only thing I would have like was more of a dive into the more recent history。。。 the first three editions of the game take up about 280 pages, whereas the last three (I'm counting 3。5e as a whole edition) take up just about 200。 And that feels a little backward in some ways。 I know the editions happened closer together in time from 3rd onwards, so there's less time between them, but I would have liked perhaps more of an explanation of the design aesthetic of 5e。。。 the choice to feature more POC and women (I mean, yes, absolutely), but drawing attention to it wouldn't have been bad。At the end of the day though, it's a very big, very pretty, very heavy, beautifully put together coffee table book。 。。。more

Paul Fletcher

50% art book, 50% biography。 This book is a detailed look at the history of dungeons and dragons; and role playing fantasy in general。 It doesn’t go into art techniques very much but is a good insight into the world of the jobbing artist and how companies treat them。

Jerry

This is an amazing collection of artwork from the beginning of Dungeons & Dragons, Chainmail on up。 The history, on the other hand, seems more on the level of cookbook history。 What facts I have independent knowledge of are misleading at best。Competitors are rarely mentioned, even when they inform the history being related。 While competitors such as Tunnels and Trolls and Warhammer get an occasional mention for their existence only, innovations such as adventure modules, for example, are introdu This is an amazing collection of artwork from the beginning of Dungeons & Dragons, Chainmail on up。 The history, on the other hand, seems more on the level of cookbook history。 What facts I have independent knowledge of are misleading at best。Competitors are rarely mentioned, even when they inform the history being related。 While competitors such as Tunnels and Trolls and Warhammer get an occasional mention for their existence only, innovations such as adventure modules, for example, are introduced as if they came as a new idea from TSR。 There is no mention of either Wee Warriors or Judges Guild。Some of the history provided is especially odd given that Jon Peterson, author of Playing at the World, is one of the co-authors of the book。There’s no sense of Dave Arneson’s style of play from Peterson’s book, that he originally pitted players as much against themselves, wargame style, as against monsters。 Alarums & Excursions is presented as a fan magazine; the difference plays directly into the history of D&D。 A&E was far more of a giant chaotic forum than a magazine of articles。On the plus side, the OSR, Dragonsfoot, and the Acaeum do get a slight mention。The claim that talent trees in computer games originated with D&D 3 seems unlikely; I’m pretty sure that Diablo 2 also had talent trees, and it came out at nearly the same time as D&D 3。Because of the organization of the book, the Basic line gets shorted; the sections are organized around the major releases of the AD&D line—D&D, AD&D, AD&D2, D&D 3/3。5, fourth edition, and fifth edition。 Holmes Basic is covered in the first section, and the Moldvay, Mentzer, and Cyclopedia rewrites get mentions later, but no focus。There’s a great spread of the covers through time at the back of the book, using only the “holy trinity”, that is, the Players/Player’s Handbook, the Dungeon Masters/Master’s Guide, and the Monster/Monstrous Manual。 It starts with the original game’s Men & Magic leading the Players Handbook, Monsters & Treasure leading the DMG, and Underworld & Wilderness Adventures leading the Monster Manual, which is neat, but not exactly right。The history of the editions is mostly hagiography, even the section on fourth edition, which is very schizophrenic in that it receives the most criticism as well。 This makes some sense from a policy standpoint, as fourth edition is what fifth edition replaced。But the artwork is extraordinarily cool, and really puts that aspect of D&D’s history into a grand perspective against itself。I learned—I can’t believe I didn’t know this already, as I’ve read these books innumerable times—that all of the original-style AD&D books had wraparound covers。 For me, this was obvious on the Players Handbook and the Monster Manual; it took me a while to realize on the Deities & Demigods book; but I don’t think I realized until seeing them here that the DMG and the Fiend Folio covers are also wraparound。There’s also an ad for D&D 3’s “in-world stylings” which is presented as live-action, described as “perhaps… serving as an invitation to live-action role-playing gamers”, but which to me strongly resembles the old Grenadier miniatures ads。It was also easy to see how art direction could easily go astray。 Fourth edition is described as “first-person point-of-views”。 The view of the Temple of Elemental Evil done in this style is just about perfect immersion。 But carried too far, it had a tendency toward an outside-looking-in feeling, as if the action were happening to characters on a screen rather than to characters you controlled。 The “Michael Bay-style chaos” of one of the DMG 2’s illustrations is a perfect example of that。It’s actually a style that would have been perfectly suited to AD&D’s art, especially Trampier’s。 There’s a comparison of Trampier’s Monster Manual closer with the three adventurers looking into an open chest with the cover art for Adventurer’s Vault 2。 Trampier’s art is a lived-in world, a world that could be lived in。 The AV2 art more resembles something happening on a movie screen。The book offers the opportunity to make such comparisons throughout, with often full-page and even full-spread reproductions of some great art through the ages of D&D and AD&D。 It even reproduces some of the art, such as from Marvel and DC comics, that inspired the early D&D art。For me, the full-page reproductions of Darlene, Dave Trampier, Erol Otus, Dave Sutherland, and Greg Bell artwork alone make this book worth the shelf space。 。。。more

Ian Carpenter

Tons of history, a bunch of which I surprisingly new。 But the main appeal of this is the trip down memory lane。 It covers decades after I stopped buying new editions (I never even bought a second edition - didn't know there were five)。 But the history of the art, particularly the less skilled but much stared at early art, was a ton of fun。 Tons of history, a bunch of which I surprisingly new。 But the main appeal of this is the trip down memory lane。 It covers decades after I stopped buying new editions (I never even bought a second edition - didn't know there were five)。 But the history of the art, particularly the less skilled but much stared at early art, was a ton of fun。 。。。more

Dawn

Shows the progression of DnD artwork from the game's inception to now, as well as a comprehensive history of DnD in general。 Very well presented。 Shows the progression of DnD artwork from the game's inception to now, as well as a comprehensive history of DnD in general。 Very well presented。 。。。more

Maggie

As an avid D&D fan, this book leaves me in tears。 One of the best texts on the subject, ever。

Julian

I heard of D&D first when I was a child in the early 2000s。 The stories about its devil-worshipping associations and drama。 I remembered thinking Hey! That seems interesting, but as a child of conservative parents in Latam I might as well have seen a story about aliens。My next encounter would be Stranger Things and Dimension 20。 I fell in love with it。 To be honest, I've never played the game。 As a somewhat shy guy in a country without an RP community, it's been hard to find people that are inte I heard of D&D first when I was a child in the early 2000s。 The stories about its devil-worshipping associations and drama。 I remembered thinking Hey! That seems interesting, but as a child of conservative parents in Latam I might as well have seen a story about aliens。My next encounter would be Stranger Things and Dimension 20。 I fell in love with it。 To be honest, I've never played the game。 As a somewhat shy guy in a country without an RP community, it's been hard to find people that are interested and available。 。 。 But the systems, the imagination, the situations it lets you build, the improvisation。 It caught my attention。I bought this book to learn more about this game's history and it delivered。 The story is great, it goes from its humble beginnings in the wargaming world to the behemoth we know of today。 The illustrations are also top-notch and there is something special in seeing the style evolve and change over the years。 I especially loved the pages in which the evolution of a character or monster is shown throughout the years and editions。If you love D&D, this is a great book to add to your collection。 。。。more

Todd

This is an amazing book。 It brought back so many memories of my teenage days in the late 70s playing D&D with my friends。 Lushly illustrated, well written, this is the definitive history of the game from its earliest conceptions to today and everything that happened in between。 A must have for D&D aficionados and fantasy fans。

Daniel A。

Dungeons & Dragons Art & Arcana: A Visual History (full subtitle: A Compiled Volume of Information and Imagery for Lovers of Dungeons & Dragons, Including Art, Advertising, Ephemera, and More), an art book nominated for the Hugo Awards in Dublin a couple years ago, is a celebration of Dungeons & Dragons for its 45th anniversary。 And aside from an irritating part of the entire project towards the end (more on that later on), Dungeons & Dragons Art & Arcana is a fine work of coffee-table art and g Dungeons & Dragons Art & Arcana: A Visual History (full subtitle: A Compiled Volume of Information and Imagery for Lovers of Dungeons & Dragons, Including Art, Advertising, Ephemera, and More), an art book nominated for the Hugo Awards in Dublin a couple years ago, is a celebration of Dungeons & Dragons for its 45th anniversary。 And aside from an irritating part of the entire project towards the end (more on that later on), Dungeons & Dragons Art & Arcana is a fine work of coffee-table art and gaming history, a thorough and worthwhile examination of all things D&D。The lead author, Michael Witwer, is also the author of Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, a book I did not enjoy, in no small part because it largely fabricates (or, more accurately, guesses at and surmises) conversations during the creation of D&D by Gary Gygax and Dave Arneson for which there really couldn't be any contemporaneous record; perhaps because of the assistance of Witwer's co-authors (Kyle Newman, author of one of the most seminal academic studies of gaming in general Jon Peterson, and Witwer's brother Sam), however, Dungeons & Dragons Art & Arcana almost entirely succeeds where Empire of Imagination falls down。 Where Empire of Imagination draws on fewer primary sources of information, D&DA&A draws on more, from TSR and Wizards of the Coast's own archival material (as well as other collectors' and gaming historians'); where Rise of the Dungeon Master: Gary Gygax and the Creation of D&D must by necessity maintain brevity for the format of the graphic novel, D&DA&A is thorough, if not exhaustive; and even where David Ewalt's Of Dice and Men must maintain a journalistic or historical tone, because of the orientation of the writer of the book, D&DA&A maintains a tone of an insider's look at the game and its history as a whole。Perhaps the more interesting period(s) of D&D as a game are the earlier, TSR-era pre-1st, 1st, and 2nd edition Advanced Dungeons & Dragons (and Basic, Expert, and Master sets) eras, and true to that orientation, Dungeons & Dragons Art & Arcana devotes the bulk of its narrative and reproductions of art—and by that way, the longest chapters—to these eras; however, D&DA&A doesn't skimp on 3rd edition, v。3。5, or 4th edition, either。 Much of the narrative information in D&DA&A (including for 5th edition—but again, more on that below) is information I hadn't known previously, even via Ewalt's more-or-less, mostly-thorough book, and, perhaps more importantly for this volume, a great deal of the art and visual material reproduced is rare, obscure, unique, or otherwise "special", and as such manages to justify the heft of the 450-odd-page book as a whole。 As much of the focus is on the art of D&D, this volume often reproduces entire paintings and illustrations by seminal artists throughout D&D's history, from David C。 Sutherland III and Erol Otus in the early era, to signature Eberron artist Wayne Reynolds and Jason Rainville from more modern eras; that D&DA&A explicitly shows the development of D&D art from edition to edition, focuses on some more specific aspects thereof such as cartography and creature and cover design, and even has its major artists showcase their favorite personal examples of art is to the book's extreme benefit。Where Dungeons & Dragons Art & Arcana falls down in and of itself—and for me, this was a major problem—is the subtle but significant stylistic change in its narrative as it discusses the current edition。 Where all previous editions' narratives take a historical or archival tone, Chapter 9: "Wish: 5th Edition" subtly takes the tone of an outright advertisement for the 5th edition game mechanic and system。 I do of course understand that, as an authorized tie-in work (albeit one primarily published not by Wizards of the Coast but by Ten Speed Press), D&DA&A to some extent must promote Wizards of the Coast's current gaming products, but thew stylistic shift is noticeable。 Where previous editions get their stories told more-or-less dispassionately and warts-and-all, that for 5th edition actively toots its own horn, however slightly, and while I hadn't seen quite as much detail elsewhere—even in Of Dice and Men—on the playtesting and game-creation process of D&D Next and 5th edition, the tone is just promotional enough that it's more than a bit off-putting。All that being said, Dungeons & Dragons Art & Arcana, despite these flaws, is overall a much better-than-average art book, especially because the information not about 5th edition D&D covers ninety percent of the book; the flow and continuity from edition to edition is nicely presented, and the entire story is respectful of all parties involved, even when they've done things that are perhaps not so respectable。 D&DA&A is a fine book, all things considered; it's charming and gives me all the feels, and it even inspired me to begin running a second campaign, at least virtually。 。。。more

Peter

If you grew up playing Dungeons & Dragons, this is an incredible assemblage of curated archival material that will tickle all the nostalgia bones。 It also has a surprisingly in-depth and nuanced history of the game's various incarnations, rights-holders, and cultural symbols。 This is to be expected, given that two of the co-writers basically wrote the definitive textual histories of the hobby ("Playing at the World", and "Empire of Imagination", the former being so exhaustive it finds its way on If you grew up playing Dungeons & Dragons, this is an incredible assemblage of curated archival material that will tickle all the nostalgia bones。 It also has a surprisingly in-depth and nuanced history of the game's various incarnations, rights-holders, and cultural symbols。 This is to be expected, given that two of the co-writers basically wrote the definitive textual histories of the hobby ("Playing at the World", and "Empire of Imagination", the former being so exhaustive it finds its way onto college reading lists for game design and could hold open a bank vault door)。 The art pieces are reproduced in exceptional quality, likely a result of pains the authors took (scroll through the lengthy afterward) to photograph or scan original copies held by far-flung collectors and family members of the games creators, many of whom have now passed on。 It probably could have used one more pass at a copy editor, and the rose-colored glasses are evident, but it's a loving tribute。 。。。more

Cam

Overall great read and trip down memory lane。 Would have liked more BECMI content, but that's my only complaint。 Overall great read and trip down memory lane。 Would have liked more BECMI content, but that's my only complaint。 。。。more

Mouse

Great art! Great narrative! Great role-playing history! Great everything! Awesome as a coffee table book and a must have in any D&D Geek’s library!

E Vance Shearin

This was a good book。 It was trip down memory lane。 this tome covers the artwork and history of the Dungeons and Dragons game。 Filled with stunning art, by various artists who have worked on D&D it even gets the artist to tag their personal favorite, a nice touch to get the creators perspective。 I was surprised how much detailed history of the game and the companies that made it is included in this book。

Adam Gutschenritter

The history of Dungeons and Dragons told both through the history, but also through the art that make this game so visually appealing。 It even has positive things to say about 4th edition。 Picked it up after hearing about it on Critical Role and although I had never been interested in the rise of the game before, this was a good course and primer。

Bracken

3。5 stars。 Fun book and a fairly comprehensive history of the game from a company perspective。 The end is a HUGE ad for 5e, but that's okay。 I get that's the whole point of releasing this retrospective when they did。 3。5 stars。 Fun book and a fairly comprehensive history of the game from a company perspective。 The end is a HUGE ad for 5e, but that's okay。 I get that's the whole point of releasing this retrospective when they did。 。。。more

Paul

This is an excellent book dedicated to the history and the art of the game。 If you've played 40 years or or 4 months, it's the best way to understand from a written and visual perspective the game an the art that made it what it is today。 This is an excellent book dedicated to the history and the art of the game。 If you've played 40 years or or 4 months, it's the best way to understand from a written and visual perspective the game an the art that made it what it is today。 。。。more

Adam

An interesting look into the art and history of Dungeons and Dragons。 As a long time player there was a lot of nostalgia in this book for me。 Seeing art I haven't seen since I was a teenager brought me back to those long nights of adventuring with my friends。 It thrilled me to the core to be part of this community。 An interesting look into the art and history of Dungeons and Dragons。 As a long time player there was a lot of nostalgia in this book for me。 Seeing art I haven't seen since I was a teenager brought me back to those long nights of adventuring with my friends。 It thrilled me to the core to be part of this community。 。。。more

Brittany Garcia

Filled with info that has newer players like me (dnd 3e) insight on the past actions and the reason behind decison made。

Todd

A history of D&D, from its birth to current times, full of all kinds of amazing artwork from each edition of the game。 Very cool。 Brings back great memories。 And it’s interesting to learn about the history of the game and to consider when and how I became involved in it, which rule books and sets were out at the time (1st edition), and how things have changed since。 And it covers not just the roll playing game, but also talks other incarnations, such as video games, movies, tv shows, miniatures, A history of D&D, from its birth to current times, full of all kinds of amazing artwork from each edition of the game。 Very cool。 Brings back great memories。 And it’s interesting to learn about the history of the game and to consider when and how I became involved in it, which rule books and sets were out at the time (1st edition), and how things have changed since。 And it covers not just the roll playing game, but also talks other incarnations, such as video games, movies, tv shows, miniatures, etc。 The special edition boxed set is stunning, such beautiful packaging, great binding, I love the texture of the box and book, and it contains some cool extras。 The perfect gift for a D&D nerd (I’m a happy camper)。 。。。more